A downloadable game for Windows

This is a vibrant, stylized island world built in Unity, for a game or interactive simulation. The environment consists of multiple floating islands surrounded by deep blue sea, each with its own unique theme and function. The central island is the largest featuring lush greenery, palm trees, stone ruins, and a tiered elevation structure leading to the top, which is a sacred and strategic location. A stone elephant statue adds a mystical and cultural touch. Tents and lean-tos dot the grassy lower zones, providing hints of current inhabitance, possibly by explorers, researchers, or native inhabitants.

To the north lies a lively market island – flat, open, and clearly designed for commerce and player interaction. Wooden vendor stalls line up neatly, each covered with striped awnings in the shades of green and white. These market booths are decorated with neatly stacked crates and merchandise, offering a space that could satisfy people’s needs. Palm trees add atmosphere. In the middle part of the ocean, two pirate-style ships are anchored near many stones in the water, hinting at adventure, trade or conflict. Further west, across calm waters, is a heavily fortified island with a green grass base and an unmistakable military purpose. Equipped with multiple mounted cannons, this island is strategically placed to guard the main islands against naval invasion. These cannons are pointed toward the open sea and rivals’ armies, ready to fire on enemies that drift too close to the main island. 

Scattered around the larger islands are a series of micro-islands, each serving a thematic or aesthetic purpose. One is the island on the east, home to just a few palm trees and surrounded by soft yellow sand, perhaps a rest point or a hidden collectible location. People said that you may find the skeletons of big animals or precious treasures. Nearby, a small sandy island with pyramidal structures represents ancient civilization ruins and puzzles to be explored. These micro-islands break up the sea and guide the player’s eye through the open world, providing optional side content and fast-travel points between zones.

The entire scene is bound together with clear design logic and a cohesive visual style. Bright colors, soft shadows, and clean geometry give it an accessible feeling, perfect for casual play.

Published 16 hours ago
StatusReleased
PlatformsWindows
AuthorUCLA DMA Summer Institute 2025

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Dorothy_Liu.zip 27 MB